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Forum Security-X => News => Discussion démarrée par: igor51 le octobre 12, 2016, 15:00:46

Titre: [Trend]Funding Cybercrime: The Hidden Side of Online Gaming Currency Selling
Posté par: igor51 le octobre 12, 2016, 15:00:46
Funding Cybercrime: The Hidden Side of Online Gaming Currency Selling

The online gaming industry has long been a big cybercriminal target. Year after year we see players being subjected to phishing attacks and account hacking, and game companies suffering attacks like DDoS and others. While these attacks occur outside of the games themselves, one of the threats we see is much closer to the gamers? experience, and has a wide-reaching impact.


Our most recent research, ?The Cybercriminal Roots of Selling Online Gaming Currency? presents our findings on a cybercriminal operation that involves cybercriminals maliciously acquiring online game currency, selling it to online gamers, and using the collected money to fund their cybercrime operations.


Post from: Trendlabs Security Intelligence Blog - by Trend Micro


Funding Cybercrime: The Hidden Side of Online Gaming Currency Selling


Source: Funding Cybercrime: The Hidden Side of Online Gaming Currency Selling (http://feeds.trendmicro.com/~r/Anti-MalwareBlog/~3/lWopOBzhS7s/)