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Forum Security-X => News => Discussion démarrée par: igor51 le novembre 23, 2016, 18:00:12

Titre: [Trend]Selling Online Gaming Currency: How It Makes Way for Attacks Against Enterprises
Posté par: igor51 le novembre 23, 2016, 18:00:12
Selling Online Gaming Currency: How It Makes Way for Attacks Against Enterprises

Offhand, companies and enterprises being affected by attacks like DDoS against the online gaming industry may be far-fetched. But the gaming industry, being a billion-dollar business with a continuously growing competitive community, is naturally bound to garner attention from cybercriminals. A recent wire fraud case, for instance, allowed a group of hackers to mine $16 million worth of coins in the hugely popular FIFA series and sell them to buyers in Europe and China. And in our research, we found that the sale of such gaming currencies sends ripples of impact to fund cybercrime operations often targeting entities however unrelated to online gaming.


Post from: Trendlabs Security Intelligence Blog - by Trend Micro


Selling Online Gaming Currency: How It Makes Way for Attacks Against Enterprises


Source: Selling Online Gaming Currency: How It Makes Way for Attacks Against Enterprises (http://feeds.trendmicro.com/~r/Anti-MalwareBlog/~3/_DiBiwBd8Yg/)