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[Technet]Designing Xbox One: The inside story
« le: février 18, 2014, 22:12:17 »
Designing Xbox One: The inside story


On a frigid Thursday evening last November, writer Jennifer Warnick lined up at the Microsoft Store in Seattle for the midnight launch of Xbox One. Consumers would buy over a million consoles in the next 24 hours – but Warnick was among the lucky few to share the moment with Carl Ledbetter, the guy who designed it.


“How could I resist?” Ledbetter said when asked why he’d choose to wait in line. “It’s cool to be around other people who are as excited as I am.”


It’s a brand of excitement I’ve come to recognize. Over the last few months, the /stories team has spent countless hours with the people behind Xbox One, and they all shared the same fan-like enthusiasm for the incredible product they spent years painstakingly creating.


Now you can get the inside story on Xbox as told by three of its brightest minds: Carl Ledbetter, industrial designer; Boyd Multerer, director of development; and Alex Hebert, creative producer.


Read them all at microsoft.com/stories.


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Steve Wiens
 Editor, Stories


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