Winnti FAQ. More than just a game Today Kaspersky Lab's team of experts published a detailed research report that analyzes a sustained cyberespionage campaign conducted by the cybercriminal organization known as Winnti.
According to report, the Winnti group has been attacking companies in the online video game industry since 2009 and is currently still active.
The group's objectives are stealing digital certificates signed by legitimate software vendors in addition to intellectual property theft, including the source code of online game projects.
The attackers' favorite tool is the malicious program we called "Winnti". It has evolved since its first use, but all variants can be divided into two generations: 1.x and 2.x. Our publication describes both variants of this tool.
In our report we publish an analysis of the first generation of Winnti.
The second generation (2.x) was used in one of the attacks which we investigated during its active stage, helping the victim to interrupt data transfer and isolate infections in the corporate network. The incidents, as well as results of our investigation, are described in the full report (PDF) on the Winnti group.
The Executive Summary is available here.
Is this research about a gaming Trojan from 2011? Why do you think it is significant?
This research is about a set of industrial cyberespionage campaigns and a criminal organization which massively penetrates many software companies and plays a very important role in the success of cyberespionage campaigns of other malicious actors.
It is important to be aware of this threat actor to understand the broader picture of cyberattacks coming from Asia. Having infected gaming companies that do business in the MMORPG space, the attackers potentially get access to millions of users. So far, we don't have data that the attackers stole from common users but we do have at least 2 incidents where the Winnti malware was planted on an online game update servers and these malicious executables were spread among a large number of the online gamers. The samples we observed seemed not to be malware targeting end user gamers, but a malware module which accidentally got into wrong place. Hoever, the potential for attackers to misuse such access to infect hundreds of millions of Internet users creates a major global risk.
It's important to understand that many gaming companies do business not only in gaming, but very often they are also developers or publishers of different other types of software. We have tracked an incident where a compromised company served an update of their software which included a Trojan from the Winnti hacking team. That became an infection vector to penetrate another company, which in turn led to a personal data leak of large number of its customers.
So far, this research is dedicated to a malicious group that not only undermines trust in fair gameplay but has a serious impact on trust in software vendors in general, especially in the regions where the Winnti group is active at the moment.
What are the malicious purposes of this Trojan?
The Trojan, or to be precise, a penetration kit called Winnti includes various modules to provide general purpose remote access to compromised machines. This includes general system information collection, file and process management, creating chains of network port redirection for convenient data exfiltration and remote desktop access.
Is this attack still active?
Yes, despite active steps to stop the attackers by the revocation of digital certificates, detection of the malware and an active investigation, the attackers remain active, with at least several victim companies around the world being actively compromised.
Source:
Winnti FAQ. More than just a game